obj:IsNull():booleanWhether the physics object wrapper is null.
A rigid body in a physics environment.
obj:IsNull():booleanWhether the physics object wrapper is null.
obj:Wake()Wake the object up.
obj:Sleep()Put the object to sleep.
obj:GetPosition():Vector3, Vector3Position and angles of the object.
obj:SetPosition(pos:Vector3, ang:Vector3, teleport:boolean)Move and reorient the object.
obj:GetVelocity():Vector3, Vector3Linear and angular velocity.
obj:SetVelocity(v:Vector3, angVel:Vector3)Set linear and angular velocity.
obj:AddVelocity(v:Vector3, angVel:Vector3)Apply linear and angular impulse.
obj:OutputDebugInfo()Print debug info for the physics object.