physics.CreateEnvironment():PhysicsEnvironmentCreate a new physics environment.
Physics environments, objects, warp/double-tap.
physics.CreateEnvironment():PhysicsEnvironmentCreate a new physics environment.
physics.DestroyEnvironment(env:PhysicsEnvironment)Destroy a physics environment.
physics.DefaultEnvironment():PhysicsEnvironmentReturn the game's active physics environment.
physics.BBoxToCollisionModel(mins:Vector3, maxs:Vector3):PhysicsCollisionModelBuild a collision model from a bounding box.
physics.ParseModelByName(name:string):PhysicsSolid, PhysicsCollisionModelLoad a model's solid and collision model by name.
physics.DefaultObjectParameters():PhysicsObjectParametersReturn a default set of object parameters.
warp.GetChargedTicks():numberReturn the number of tick-shift ticks currently banked.
warp.IsWarping():booleanReturn whether the client is warping this shift.
warp.CanWarp():booleanReturn whether a warp can start right now.
warp.CanDoubleTap(weapon:Entity):booleanReturn whether the weapon can doubletap in a single packet.
warp.TriggerWarp()Trigger a warp on the next command.
warp.TriggerDoubleTap()Trigger a doubletap on the next command.
warp.TriggerCharge()Trigger tick-shift recharge on the next command.